The (Only) Problem With Resident Evil 4


Originally posted: August 5th, 2007

I'm the kind of person that can manage to find something to complain about with just about anything, no matter how good it is overall. The Jason Bourne movies (below) and Resident Evil 4 are good examples.

Resident Evil 4 is great ("No shit, Nick, everyone knows that!"). But ever since I first got it, there's been something about the camera and movement (no matter how much better than the previous games) that just felt...off, and even a little motion-sickness inducing (And I've never gotten motion-sickness from a game - and I've played a lot of FPSes).

Yesterday, I went back to it to see if I wanted to finish it on Gamecube (I haven't beaten it yet) or trade it in for the Wii version (my decision: trade it). While playing, I finally figured out what made it feel so odd: Leon doesn't walk straight. If the camera is pointing straight ahead, and you hold "walk forward", Leon's direction is a few degrees right of center. My god, that's awkward. And it's even more annoying now that I know what's happening.

"So what? Just compensate by holding slightly left instead of straight up, like any other game." I would, except you can't turn by a small enough amount.

I hope the Wii version fixes this, but something tells me no.

UPDATE: Got ahold of the Wii version. Still has the same problem. Summary: On the plus, it's nice to aim with the IR pointer instead of an Analog stick. On the minus, they didn't go far enough when updating the controls for Wii (A problem common to a number of Wii games - I'll elaborate later). Overall "Resident Wiivil 4" verdict: Too early to tell. Ask me later.

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