I already did a review of Shadow of the Colossus a while ago...sort of...
About a year after that, curiosity finally overcame my severe allergy to the game's horrid framerate, and I actually played it through. Of course, even *that* was awhile ago now, and I'm just now posting this, umm, re-review...
Very Ico-like atmosphere (naturally). Other than that, Shadow of the Colossus can be described like this:
Take any of the 3D Zelda games (they're all good), and make the following changes:
- Pro: Make about half of the bosses three times as freaking awesome. (Disappointingly, not all the bosses are particularly "colossal", but none of them are below-par compared to Zelda bosses, which is good.)
- Pro: Remove all the pointless yammering.
- Pro: Remove minor irritants like the "low energy" beep and the cheesy "item-get" fanfare.
- Con: Make the framerate suck (as I've already said).
- Con: Make the controls not particularly responsive, most notably when riding the horse.
- Con: Remove 90% of the side-quests, leaving most of the map a barren nothingness.
- Con: Remove 100% of the dungeons.
Basically, it's a gimped 3D Zelda with a few better bosses. Find the next boss, beat it, and repeat, while occasionally taking some time to grab increases for your maximum health and strength. However, the good parts (ie, the bosses and atmosphere) definitely make it well-worth playing through if you can find a cheap used copy.
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