I'm not interested in your transitions and animations. In fact, nobody is.
Now, I get that your industry (Film and TV) is still relatively new to this whole "interactive" thing. So, speaking as someone who has spent their life working on mediums that have always been fundamentally interactive, let me give you a little tip:
200ms
That's a basic rule of thumb here in the interactive world. The longest amount of time a user-triggered animation or transition can take before it feels sluggish and unresponsive for the user is 200ms. That's one-fifth of a second. And that includes loading. And that's maximum. Even 200ms is often pushing it. Frequently, you want less.
Yes, I know, you're from a visual medium and you desperately want your "viewers" to see, erm, I mean "experience" every bit of your beautiful painstakingly-crafted animating artwork in all its full glory. And the "viewers" can't see it if you rush through in a split second...
Tough shit.
You're in the interactive wold now bitch, not visual arts. You don't have a viewer, no matter how much you crave one. You have a user. And your User is your God. User is the alpha and the omega: Everything revolves around User, because there is no other way.
When our User decrees an action, it is our place to comply and let them get back to being User. It is not our place to fuck Them around with "Look what I can do! Look what I can do!" when they've already told us what we can go do.
Welcome DVD/BluRay creators. We are the authors of the interactive: We are the User's bitch.
Always remember that.
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